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Showing posts from December, 2015

Latest Software

Here is the latest software release for Casduino (The MSX CAS file playing version). What used to be the Motor Control On/Off button now selects 1200 or 2400 baud speed for faster loading. We have tried 3600 baudrate but it's too much for the software. There is some scrolling of filenames but it is buggy. If there are any programmers please feel free to improve on the code and let us know. Let me know of any problems with link.

An Early Christmas Present For MSX Users.

Thanks to my very good friend and partner in this project, Andrew Beer, there is some exciting news. It's still in it's early stages and everything isn't quite functioning properly yet but we have an Arduitape playing .CAS files without conversion. More testing is needed and it's at 1200 baud so the loading is slow but it's most definitely a start. It also has LFN support too so hopefully if we get the scrolling working, it will be even more functional.

One Step Forward One Step Back

The Bad News In the last blog I said I was trying some new hardware. It was a nice cheap MP3 player SDcard combo that would've taken the need for some of the libraries out of the Ardui code and freed up memory for conversion on the board. Unfortunately the MP3 player could not recognise filenames and would not be able to display them on the screen making it difficult to choose what games you wanted to play and making that board a dead end.  The Good News Whilst playing with the MP3 player we realised that some games didn't convert properly with cas2wav at any frequency so whereas we thought it may have been a frequency issue it was actually a conversion issue when using players. By adding a couple of seconds silence at the end of each WAV all loading issues have been solved even at higher baud rates so now the only games with issues are bad archives. The new version of CasTools for MSX games can be found at the following link. Arduitape CasTools The Ugly The Ugly isn'