Skip to main content

How to get files running on your computer.

At the moment ArduiTape can only play .wav files and these .wav files have to be below 20kHz due to limitations of the Arduino Nano. We hope to be able to get the conversions done automatically by the Nano board eventually but development is in an early stage as we've been focusing on getting the boards working first.

Arduitape does support sub directories but to move back and forth you need to create a file called ROOT with no extension. This can be done using a text editor like Wordpad. Create a new file, save as ROOT.txt and then rename the file and delete .txt. Put the file in every subdirectory on your SD card.

Another thing worth noting when loading 2400 baud wavs is that sometimes the wav will stop playing and it will look like the game hasn't loaded. Just press play and wait 5-10 seconds and the game will start.

MSX
For the MSX we have adapted a version of CASTools to convert .CAS files into .wav files at the right frequency to work with the ArduiTape. This 14400Hz for those who are interested. This works perfectly for most .CAS files at both 1200 and 2400 baud (2400 baud loads the games faster), however CASTools has a known issue with Gremlin Graphics games and a few others. We have found that the games that do not work with CASTools do work with Tapdancer though and Andrew has managed to create a programme that converts Tapdancer files into usable .WAV files at the right frequency.

CASTools for ArduiTape
To use just double click on CASTools and drag a .CAS file into the window. Choose if you want the .WAV to be at 2400 baud or not and then convert.

Tapdancer File Rip.
To use copy all the files from the tapdancer folder of your Android device to the files folder and then run Tapdancer File Rip.exe as Administrator. The .wav file you want to copy to your ArduiTapes SDCard is the 14400.wav file. Just rename it to the name of the game.

As the MSX has many different load commands and Arduitape cannot handle long filenames I recommend creating folders named after the load command the game requires. E.g. All games that use the bload"cas:",r command go in a directory called Bload.

ELECTRON
For the Electron find and download UEF2WAV to convert the .UEF files and then use a programme like Gold Wave to Amplify the .WAV and then resample to 16000Hz. Your .WAV file should now be compatible with Arduitape.

Other Computers
At the moment there have only been  2 Arduitapes built and they have only been tested on the MSX and Electron. If you build one for use with another computer let us know so we can work with you to get it working on that system.

Comments

Popular posts from this blog

New Firmwares With New Features

Thanks to the help of Rafael Molina Chasserot some new features have been added to the TZXDuino and CASDuino firmwares which has freed up some memory as well, which may lead to more features being added in the future.
A percentage counter and a timer counter have been added to all screens so that you know how much is left of a file to play and how long it has taken to load.
The OLED1306 and PCD8544 use completely new routines for the firmwares saving a lot of memory.
Folder navigation is now different. Rather than using the Menu button on TZXDuino or the Stop button on CASDuino to return to the ROOT directory, if you press the stop button when no file is playing you will go up one folder only making it easier to navigate.

TZXDuino
The TZXDuino has had a menu added so that MSX users can set the Baud rate of TSX files so that they can load faster than normal.
A few more emulator only IDs have been fixed so that they are skipped by TZXDuino.

CASDuino
CASduino has had a Baud Rate of 3675 added to…

TZXDuino 1.7

TZXDuino 1.7
This fixes issues with pause lengths that we never noticed before. It should fix games like Top Gun and Street Hawk for the Spectrum and make CDT files behave as they should for the Amstrad CPC.Changes.
*Maximum pause length of 8.3 seconds due to the TimerOne library has been worked around.
*ID20 Pause Block fixed.
*Temporary fix for pause after motor control removed.https://mega.nz/#!aEt1VJKZ!ZFw-fP3bkNTtiPlbG_IllmR94Xni3KvIGUn6Jggfof8

Finally the PCD8544. Almost.

For the last few months I've been talking about how to add the PCD8544 (also known as the Nokia) screen to the devices.
Unfortunately this has not been as easy as I'd first hoped largely due to differences in the screens. Some work well with the standard 5v of the Arduino Nano, others need the voltage in to be 3.3v. Some need resistors others don't. Finally however I can start to write things up properly though.
The software has been written and is fully functioning for a while and whilst there are no improvements in what the ArduiTape/CASDuino/TZXDuino can do, it does use less memory than the other screens and looks a little nicer, in my opinion.


CASDuino Turns Two.
I have been reminded by my Facebook posts that today I completed my first CASDuino specific PP9 build two years ago today.
I used the PP9N Evatron case as I was inspired by one of the TAPuino builds and it's a nice case to work with.
Certain small things have changed since then, button caps, reset switch, diffe…